Call of Duty Modern Warfare 3 Perks List
In this Call of Duty Modern Warfare 3 Perks list, you will find not
only a complete list of what all the perks do (both standard and pro), but you will also discover what the
best perks are and what perks you should use with each weapon type.
By learning the best strategies to use each perk for, you can select better perks. When you pick better perks
than your opponents (and some perks are indeed better than others), you will have a strong advantage over the
enemy, allowing you to get more kills and suffer less deaths.
There are three tiers of perks; you can select 1 perk from each tier. We have a table which displays all 3 tiers
of perks, and in between each tier you will find strategy discussion on what the best Modern Warfare 3 perks are.
Enjoy!
Note: For a full discussion of each perk, including what level it unlocks, how to unlock the pro version, and
the best builds and strategies for using each perk, click on the perk name to be taken to a full article on that
exact topic.
Tier 1 Modern Warfare 3 Perks List
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Perk
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Standard Effect
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Pro Effect
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Sleight of Hand
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Reload your weapon faster
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Change between weapons faster
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Recon
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Targets that take hits from explosives appear on the mini map
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Targets that take hits from bullets appear on the map
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Blind Eye
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Your aircraft and sentries cannot be detected
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Bullets do more damage to vehicles; faster lock-on for rockets
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Extreme
Conditioning
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Sprint for a longer duration
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Faster climbing speed (i.e. up ladders, over objects)
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Scavenger
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Pick up ammo from fallen enemies
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More starting ammo
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There are a lot of good perks here and I can see myself using all of these perks in different game situations.
Tier 1 perks tend to all be pretty good, so you have to choose carefully.
First off there is Sleight of Hand. This is good if you are using a gun which runs out of ammo really quickly
(SCAR-H from MW2, anyone?). The Pro effect, which lets you swap weapons faster, is good if you are using a Overkill
and swapping between a Shotgun and long-ranged gun. It also works for Snipers who want to swap quickly between
their Rifle and pistol.
Personally, my favorite of the Tier 1 Modern Warfare 3 perks is Recon, which makes players show up on radar more
often. I think that anything which makes players show up on radar more often is practically an unbeatable perk.
Blind Eye is for advanced players; you need to stay alive if you are going to be using any number of Aircraft or
Sentries. Taking down enemy planes and vehicles also is a bit of work. Definitely not for new players.
Extreme Conditioning is an okay perk, but really only useful for big maps. I don't really like it for most maps.
If you do use it, it needs to be combined with Steady Aim, so that you can recover quicker from sprinting.
Otherwise, you will find yourself on the losing end of a sprint very often.
Finally, there is Scavenger. This is another perk which is reserved for really good players - newbies will not
stay alive long enough or win enough battles to actually run out of ammo. If you are running out of ammo, you are
wasting bullets a lot (and giving away your position in the process).
Tier 2 Modern Warfare 3 Perks List
|
Perk
|
Standard Effect
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Pro Effect
|
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Quickdraw
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Aim faster
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Recover faster after using specials (i.e. be able to shoot again faster after
throwing a grenade)
|
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Blast Shield
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Take less damage from explosives
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Stun and flash-bang grenades have a weakened effect on you.
|
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Hardline
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One less kill needed to active killstreaks
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Kill assists count towards killstreaks; one less death required for
deathstreaks.
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Assassin
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You do not show up on UAVs as well as gun attachments.
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Counter-UAVs and EMPs have no effect on you.
|
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Overkill
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Carry two weapons
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Two weapon attachments for each attachment
|
Like Tier 1, Tier 2 has some of the best perks on this Modern Warfare 3 perks list, and it is hard
to choose between all these good perks.
Quickdraw is a good choice for Snipers, as aiming faster will net you more kills. I consider Blast
Shield to be fairly worthless and I cannot see a reason for using it over some of the other MW3 perks on this
list.
Hardline is an excellent perk. Killstreak rewards are very good, and this makes rolling together 3
low-hanging killstreaks very easy. This is simply one of the best perks in the game. Getting two kills means you
get a UAV, which can then roll into a few more kills, and you can quickly go up the ladder. My favorite for any mid
or long-ranged gun.
Assassin is the best Tier 2 Modern Warfare 3 perk for classes using submachine guns or shotguns.
You need to get close to use these weapons effectively, so being able to stay off the radar helps a lot. I
recommend combining these with a suppressor (no sound) to stay off the radar entirely. Add in Steady Aim and
Sleight of Hand (small maps) or Extreme Conditioning (big maps) and you have a winner.
Overkill is an interesting combination, but I find it hard to justify using this over Hardline or
Assassin. Should you be on a map with very small rooms and larger areas, it can be helpful. This way you can pull
out your shotgun for close-quarters fighting and then switch to an Assault Rifle when you get out in the open
area.
Overkill is also good for Snipers who want a better secondary weapon to defend themselves with for
close-quarters combat. Combine with Sleight of Hand for best effect so you can switch between the two easily.
However, if you want a CQB weapon, why not just dual-wield (Akimbo) Machine Pistols? These are a secondary weapon
and seem to be as effective as a Shotgun. They do work best with Steady Aim though.
Tier 3 Modern Warfare 3 Perks List
|
Perk
|
Standard Effect
|
Pro Effect
|
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Marksman
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Targets identified (nameplate) from further range
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Longer breath duration when holding down snipe button
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Stalker
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Move faster when aiming
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Enemy claymores take longer to explode
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SitRep
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Marks enemy explosives and Tactical Inserts
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Enemy players have louder footsteps
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Steady Aim
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Shooting from the hip is more accurate
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Weapon is drawn faster after sprinting
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Dead Silence
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Footsteps make less noise, detected less easily by recon
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No fall damage
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Compared to the Tier 1 and Tier 2 Call of Duty Modern Warfare 3 Perks, I've always found Tier 3 to
be particularly underwhelming. I think that there is a lot less competition between perks here and it is easier to
pick the best ones.
Marksman is obviously a great perk for Snipers. However, the best Snipers do not need to aim for
very long - so the pro effect is fairly useless. You should be able to aim and shoot your target very quickly if
you want to be a good sniper.
For everyone else, I would consider Dead Silence and SitRep to be fairly useless. Footstep sounds
are hard to detect, as footsteps can be a player in front of you, behind you, above you, or below you. It is not
like in real life where you can easily hear the direction of the sound (perhaps this works on surround sound - I
don't have one so I can't tell for sure).
I do however consider Steady Aim to be an amazing perk for anyone using a submachine gun. This way
you can strafe side to side very quickly while shooting from the hip. It significantly increases your accuracy in
this regard. If there are too many players using ranged classes and camping out, I like to use a Submachine Gun
with a suppressor, Assassin, and Steady Aim. It is a great class for taking out long-ranged players. No need to aim
- just shoot from the hip and take people out while you strafe. It is hard to keep up with a Sniper Rifle on a
console when you do this.
For everyone else, Stalker is your best bet. You can strafe faster this way when aiming, which can
make it harder for your opponent to take you out if you meet in head to head combat, but are too far away to
actually shoot from the hip.
Call of Duty Modern Warfare 3 Perks List - Wrap Up
By using the information and strategies on this list, you now know the best Modern Warfare 3 perks
and the top ways you can combine them to have a winning class. By picking these perks, you can win more fights,
level up faster, and have a lot more fun in CoD MW3!
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